Sure, he said things like the company "made plenty of mistakes" and that they "owe gamers a better performance," but it's the rest of what he said that only angered the public more. The result was a quasi-apology from COO Peter Moore. There are simply not enough equivalent communities on the internet where people go to complain about Bank of America's fee structures or United's carry-on bag policies en masse, except of course Consumerist itself.ĮA could see their future in the tea leaves this time around, and began to fight the PR war early. It was never going to be close, and EA won this year with 78% of the vote. Links from a hundred gaming sites and countless threads on forums like /v/, NeoGAF and Reddit all but ensured EA's victory here from day one. If other countries or people could make a conscious decision to stop supporting this type of practice, companies like EA would be forced to change.For as long as this contest is about that, EA is sure to be victorious unless they make some major changes. These unethical practices will be sustained as long as the company is making a profit, some countries have already banned the use of loot boxes in games crippling EA’s influence on gamers wallets. Bugs and glitches remain in the 2021 version of the game that originated in 2017. One of the worst part is that they fail to improve or fix their games each year. For years EA has used Ultimate Team to obtain the majority of their revenue, earning 1.5 billion in 2020, these outrageous numbers prove how powerful and dangerous loot boxes can be.ĮA continues this unethical practice, focusing more and more as their yearly games release on the use of microtransactions. The better the rarity and rating, the higher your chances of winning by using that player. For example in Fifa’s Ultimate team mode, you purchase player cards that have varying rarities and ratings, ranging from Bronze and silver to Gold and Special. They have incorporated these to be integral parts of the games and manipulate people to purchase them in order to improve their chances of winning. The reason I have targeted EA is due to their use of loot boxes throughout almost all of their recent games. The fact that these are available for children is appalling and should be declared illegal.
![worst ea sports games of all time worst ea sports games of all time](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2020/07/FIFA-feature-image-Cropped-1.jpg)
![worst ea sports games of all time worst ea sports games of all time](https://thumbor.forbes.com/thumbor/230x364/http://b-i.forbesimg.com/insertcoin/files/2013/04/ea-logo-new.jpg)
They entice people, often children, to purchase these loot boxes in hopes of improving their chance of winning or gaming experience. Throughout the game, there are millions of these kinds of items and each time you purchase a loot box you take a chance at getting 5/1,000,000.Įssentially, loot boxes are just a rebranding of gambling. For example, in a shooting game, you can purchase a pack that comes with 5 randomised items which could be weapons, outfits, attachments or cosmetics. What are loot boxes? They are essentially a lucky dip where you purchase a pack of randomised items to be used in the gaming experience.
![worst ea sports games of all time worst ea sports games of all time](https://gameverse.com/wp-content/uploads/2020/08/Madden-NFL-21.jpg)
These loot boxes are one of the most controversial forms of microtransactions.
![worst ea sports games of all time worst ea sports games of all time](https://static2.gamerantimages.com/wordpress/wp-content/uploads/2020/07/fifa-2004.jpg)
Simply put, they are in-game payments that can be made to improve the gaming experience, these can come in the forms of visual cosmetics, in-game abilities or weapons and loot boxes. With almost all games having some form of microtransactions, they have plagued modern gaming development. Microtransactions have become a big part of the gaming industry in recent times. They have a distorted view seeing it as evil, unethical, and malevolent. The changes that have occurred have changed how most gamers, both casual and professional, view the company. In recent years, however, this enjoyable franchise known for its, sports games has been corrupted by the modern phenomena known as microtransactions. In the 2000s EA were known for their sporting games like Fifa, Madden and NBA Live, which were fun ways for people who enjoyed sports to experience them virtually, often with friends or at gatherings.